A supernatural phenomenon has engulfed the area.  Many government agencies and explorers have yet to figure out what it is or why it exists.  With countless lives lost to this mysterious place, it has been deemed off-limits by the government and labeled the Exclusion Zone.  Many people from all walks of life break into the Zone in search of riches, renown, and freedom from laws and societal expectations.  Enter at your own risk.  Will you join the fight for a free life in the Zone or help the lawful search for answers?  The choice is yours.
Saturday, October 5, 2024
Coles Family Farm Airsoft Field is located at:  492 River Road, Dayton, Maine, United States
08:00 Parking lot opens; Participants gear up08:30 Check-in tent opens09:00 Gear inspected; Guns chronographedThose who arrive after 9:30 a.m. may not participate.10:00 New-player orientation10:15 Factions finalized10:25 Game briefing at Drum10:45 Insertion to starting locations10:55 Faction mission briefings~11:00 Startex when commanders are ready15:00 Endex; Debriefing
Event TypeObjectives = scoredRole-playing = moderateTimeline = nonlinear/unscriptedRules = intermediateTrigger time = moderatePhysical exertion = heavy
Admission per person, paid on site:  $20
Required ItemsBarrel cover on each airsoft rifleCash or credit/debit card for admission & extrasFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2023 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event.  Only one BB is to be projected with each cycle of the trigger.However, we allow the following exceptions to this rule:
Hit & Respawn Rules
Details linked HERE
ExceptionsMonolith and other special roles players may self-respawn at any respawn tree.
FactionsYour faction will be determined on game day based on your preferences, your loadout/clothing, your experience level, your friend group, any local airsoft team affiliation that you may have, and our faction size goals:
Duty
Recruitment: open to allRole: player characters (PCs)Size goal: 50% of all PCsPermanent self-respawn: South PeakProvided insignia: goldPreferred dress: military, survivorRadio channel: 1 (462.5625 MHz)
Freedom
Recruitment: open to allRole: player characters (PCs)Size goal: 50% of all PCsPermanent self-respawn: EustisProvided insignia: bluePreferred dress: military, survivorRadio channel: 2 (462.5875 MHz)
Monolith
Recruitment: closed (invite-only)Role: nonplayer characters (NPCs)Size goal: up to 8 membersPermanent self-respawn: noneProvided insignia: nonePreferred dress: militaryRadio channel: 3 (462.6125 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel.  You may not monitor or transmit on the other factions' channels.  VOX mode, hot mic-ing, and channel jamming are all prohibited.  Please familiarize yourself with your radio and program in its channels before arriving at the field.
Restricted Spawn-campingYou and your faction are not allowed to stalk, surround, or fire upon the opposing faction's permanent self-respawn location.  Likewise, they're not allowed to camp your permanent self-respawn either.  However, self-respawn flags at forward operating bases are vulnerable to attack as described below.
Forward Operating BaseAfter the operation begins, Duty and Freedom may each establish a forward operating base (FOB) at any location of their choice within the area of operations (AO) that is at least 300 feet away from the opposing faction's permanent self-respawn location.  To do so, they must place a special "FOB RESPAWN" flag that will serve as a second self-respawn pole for everyone in their faction.  However, at any time, the opposing faction may come through and deactivate it by simply taking it down, but it is not allowed to be moved or hidden by the opposing faction.  There is no limit to the number of times a FOB flag may be put up or taken down.  Any live player on the faction to whom the FOB flag belongs may move it at any time throughout the operation, and there is no limit to the number of times it may be moved.  At startex, each faction's FOB flag will be located at its permanent self-respawn location.
Starting PositionsDuty and Freedom will start from their respective permanent self-respawn locations.  Monolith will start at an undisclosed location.
ConquestDuty and Freedom are tasked with capturing and holding the largest number of control sites for the longest period of time before the game ends.  There are three such control sites located at Drum, Hood, and Main Bridge which are marked with orange flags on the following map.  To capture a control site, you must throw your enemy’s flag on the ground and replace it with your own as shown HERE.  There’s no limit to the number of times that the flags may be flipped on a control site, but you’re not allowed to steal or hide the flags.In order to begin accruing minutes for your faction on the control site that you just captured, you must also use the Baofeng radio that is located at the control site to notify Game Control of the flip.  Any delay in radioing the flip will delay the accrual of minutes.  Each faction’s minute accrual will be started and stopped on Game Control’s smart phone.  Everyone with an internet connection may monitor the conquest scoreboard in real time through this URL:  https://board.multitimer.net/view/?q=omsggvsr06
Asset RecoveryA variety of assets may be found around the AO such as gold bars, ammo boxes, medical cases, water jugs, and rare supernatural artifacts.  Duty and Freedom may search for and recover these assets by bringing them to the Merchant inside Fort Bragg to be traded in for bonus minutes or other special items.  The Merchant will keep track of each faction's bonus minutes.Fort Bragg is a safe zone where no shooting is allowed either into or out of its perimeter.  Only live players may enter, but they must put on their red rags (self-hit) before interacting with the Merchant.  Then, in order to get back into the rest of the game as live players again, they must respawn per the rules found above.  Excessive camping around Bragg may result in harsh interventions from the Merchant and/or Monolith.  Assets that are traded to the Merchant may be redistributed back into the AO for repeated future recoveries.
Area of Operations (AO)
For an interactive map, click HERE.
GoalBetween Duty and Freedom, the faction with the most minutes at endex will be declared the winner!
LeadershipSince you care enough about this event to have read this far down, please consider requesting a leadership role.  Details linked HERE
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment at this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather.  We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops.  Your opinions and improvement ideas are valuable to us, so please share them.
This event was produced by Dusty.  If you have any questions, please ask!