Drag RulesDuring, the first three minutes of sitting, you may also allow yourself to be “dragged” by a live player if they are willing to move you somewhere. You may simulate being dragged by maintaining physical contact with a live player while walking or running together. Don’t pause your timer while being dragged. Whenever the live player stops moving with you, you must get back down into a sitting position. Additional hits that you receive while being dragged don’t cause your time to reset; however, the player who's dragging you is now hit and must go through this rule set from the beginning. This prevents live players from using hit players as mobile meat-shields. One live player may drag multiple hit players as long as all of the hit players maintain physical contact with the live player; however, this is risky to the live player because it creates a much bigger target. After a hit player’s three minutes have elapsed, they may no longer be dragged.There usually isn’t much benefit in dragging a hit player. However, some squads may want to do it in order to keep the hit players near them while they’re moving fast toward a distant objective. Also, some players may want to drag their hit buddies behind cover so that it will be safer to respawn them after their three minutes are up. Thank you for studying all of these important rules!