Friday, June 6, to Saturday, June 7, 2025
Friday Night Phase17:00 Parking lot opens; Participants gear up17:30 Check-in tent opens18:00 Gear inspected; Guns chronographedThose who arrive after 6:30 p.m. may not participate.19:00 New-player orientation19:15 Factions finalized19:25 Game briefing at Main Bridge19:45 Insertion to starting locations19:55 Faction mission briefings~20:00 Startex when commanders are ready00:00 Endex; Camp/sleep in Upper Lot
Saturday Phases08:00 Parking lot opens; Participants gear up08:30 Check-in shed opens09:00 Gear inspected; Guns chronographedThose who arrive after 9:30 a.m. may not participate.10:00 New-player orientation10:15 Factions finalized10:20 Game briefing10:40 Field insertion10:50 Faction mission briefings~11:00 Startex when commanders are ready16:00 Endex; Debriefing
Event TypeObjectives = scoredRole-playing = moderate, encouragedTimeline = phasedRules = intermediateTrigger time = variablePhysical exertion = moderate
Admission Options (per person, paid on site)
- Friday night through Saturday: $25 (you save $5)
- only Friday night: $10
- only Saturday: $20
Required ItemsBarrel cover on each airsoft rifleCash or credit/debit card for admission & extrasFlashlight for night operationsFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red light for night operationsRed rag (at least 1 square foot)Signed 2023 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Recommended Camping ItemsClothing layers per weatherDrinksExtra socksFood & cooking equipmentHand sanitizerMedicationsPillowSleeping bagSleeping padSleepwearTentToothbrush & paste
Campsite SafetyOnly staff who have been approved by the property owner may start and monitor campfires, but you may safely use your own grill or hotplate.
Quiet HoursLoud noises are strictly prohibited from 9:00 p.m. to 7:00 a.m. Therefore, you may not utilize bang grenades, loudspeakers, excessive yelling, and such during these quiet hours.
No Night VisionDue to this event's simulated era, you are prohibited from using night-vision devices, image intensifiers, thermal imaging, or the like.
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event. Only one BB is to be projected with each cycle of the trigger.However, we allow the following exceptions to this rule:
- Pump/slide-action or lever-action guns that shoot multi-round bursts
- BB shower shells such as Madbull
- Mini launchers such as Zoxna
- Double-barrel guns such as THIS when fired only in semi-auto
- We’re also allowing full-auto for replicas of guns that were designed to fire in full-auto during World War II such as the Beretta Modello 38, Browning Automatic Rifle (BAR), Browning machine gun, FG 42, flamethrower, Lewis gun, M3 grease gun, MG 34, MG 42, MP 40, MP 41, PPD-40, PPSh-41, Sten, Sterling submachine gun, StG 44, Thompson submachine gun, Type 96 light machine gun, Type 100 submachine gun, or ZB vzor 26. If you own a replica that you feel should be added to this list, please contact us.
- A limited number of more modern Squad Automatic Weapon (SAW) replicas may be allowed if their numbers are balanced between the two factions. If you'd like to use one, you must contact Aussie in advance for approval.
FactionsYour faction will be determined on game day based on your preferences, your loadout/clothing, your experience level, your friend group, any local airsoft team affiliation that you may have, and our faction size goals:
Allies
Size goal: 50% of all attendeesRadio channel: 1 (462.5625 MHz)
Germans
Size goal: 50% of all attendeesRadio channel: 2 (462.5875 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your faction’s radio channel. You may not monitor or transmit on the other faction's channel. VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
Dress CodeThis is not a strict reenactment. Many participants will show up with modern camo/clothing and equipment. We will provide you with loaner patches/armbands if your appearance doesn’t clearly indicate your faction.If you have anything, please wear clothing that somewhat resembles any of the military uniforms worn during the European theater of World War II. For an inexpensive WW2 helmet that looks decent, go online.If you’d like to be with the Allies, you are also welcome to wear a civilian partisan outfit such as the French Resistance. If you’d like to be with the Germans, you are welcome to borrow one of our loaner helmets:
No Spawn-campingYou and your faction are not allowed to stalk, surround, or fire upon the enemy self-respawn location(s). Likewise, they're not allowed to camp your self-respawn(s) either.
Friday Night
Phase 1: Night of Nights (20:00–00:00)D-Day is often thought of as the day of days with the brutal amphibious landings on Normandy at dawn. But, hours earlier, the Allies launched a harrowing assault deep behind enemy lines during the darkness of night.Paratroopers of the American 82nd and 101st Airborne Divisions are to penetrate Hitler's Atlantic Wall and disrupt the German positions on the Cherbourg Peninsula in an effort to gain tactical and strategic advantages at the start of Operation Overlord.
Self-respawn LocationsDuring this night phase, the Allies may self-respawn at Gravesite, Pond, and Upper Lot entrance. Meanwhile, the Germans may self-respawn only at halfway between Campbell & Hood.
Interval ConquestThe Germans will start this phase in control of five control sites located at Adams, Bigfoot, Campbell, Hood, & Main Bridge which are all marked with purple flags on the following map.The Allies may start from any of their three self-respawn locations per orders from their commanders. For greater immersion, they may be transported to these locations by any moderator-approved vehicles that may be available on game night to simulate C-47 drop zones.To capture a control site, you must throw your enemy’s flag on the ground and replace it with your own as shown HERE. There’s no limit to the number of times that the flags may be flipped on a control site, but you’re not allowed to steal or hide the flags.In addition to flipping the flag, you must also use the Baofeng radio that is located at the control site to notify Game Control of the flip. 60 points will be awarded to the faction whose flag is flying on each of these sites when it is scored hourly at exactly 21:00, 22:00, 23:00, and 00:00 for a total of 1,200 points available to be earned during this phase. Therefore, any delay in radioing the flip could prevent your faction from earning points when the next interval is reached. Here's the real-time possession and scoreboard: https://board.multitimer.net/view/?q=er5z0vjho3
Assassination ConfirmedThe Commanding Officer (CO), Executive Officer (XO), and every Squad Leader (SL) on each faction will be given a necklace with five dog tags that are to be kept on their person unless/until taken per the following rules. During their three-minute sit time after getting hit, they must give one of their dog tags to the first enemy who gets close enough to take it even if it wasn’t the shooter. They must remain seated for the full three minutes regardless of when the dog tag was taken. If no enemy gets to them within those first three minutes, they do not need to give up their dog tag even if they've decided to wait longer for a friendly player to respawn them in place. Captured dog tags should be saved and turned in to Game Control at endex for bonus points as follows:CO tag = 12 pointsXO tag = 6 pointsSL tag = 2 pointsIdeally, only one tag per officer may be captured per combat engagement. This means that each officer may use their discretion to refuse to give up more than one dog tag if they had already relinquished one during the same engagement regardless of how many times they were hit and respawned. With three SLs per side, this gives each faction the potential to earn up to 120 points for confirmed assassinations.
Phase 1 was produced by Aussie and the Imperial Recreation Division. If you have any questions, please ask!
Saturday
Phase 2: Beach Landing & Push (11:00–13:00)With the scream of air-raid sirens, D-Day will unleash in a furious firefight. The Germans will be in defensive positions, and the Allies must seize territory with the advantage of receiving more respawn poles that extend deeper inland while the Germans simultaneously lose their respawn poles in 40-minute intervals as shown on the following map:
For an interactive map, click HERE.
Similar to the prior night's conquest, the Germans will start this phase in control of six sites: Adams, Campbell, Drum, Eustis, Gravesite, and just south of the Sundial that's next to the Pond. 60 points will be awarded to the faction whose flag is flying on each of these sites when it is scored at exactly 11:40, 12:20, and 13:00 for a total of 1,080 points available to be earned during this phase. Therefore, any delay in radioing the flip could prevent your faction from earning points when the next interval is reached. Here's the real-time possession and scoreboard: https://board.multitimer.net/view/?q=lymwtwtegy
Similar to the prior night's conquest, the Germans will start this phase in control of six sites: Adams, Campbell, Drum, Eustis, Gravesite, and just south of the Sundial that's next to the Pond. 60 points will be awarded to the faction whose flag is flying on each of these sites when it is scored at exactly 11:40, 12:20, and 13:00 for a total of 1,080 points available to be earned during this phase. Therefore, any delay in radioing the flip could prevent your faction from earning points when the next interval is reached. Here's the real-time possession and scoreboard: https://board.multitimer.net/view/?q=lymwtwtegy
1st Pausex (13:00–13:15) All combat will be paused for mission briefings with the Allies rallying at Adams and the Germans at Bragg.
Phase 3: Prison Camp Liberation (13:15–14:15)The Allies will have until 14:15 to attempt to rescue as many prisoners as possible from Bragg. The prisoners must be alive while moving to Adams, so the Allies should try to establish a safe passage. Prisoners who are hit before reaching Adams must go all the way back to the designated “PRISONER” respawn pole in Bragg prior to making another attempt to escape. After being rescued at Adams, each prisoner may recover their weapons and return to their original faction as regular combatants for the rest of the operation.The Allies should stealthily reconnoiter Bragg to locate enemy gun emplacements before attempting to liberate the prisoners. The German respawn pole will be at North Peak during this phase.
2nd Pausex (14:15–14:30) All combat will be paused for mission briefings. The Allies rally at halfway between Campbell and Hood. The Germans rally at Sundial.
Phase 4: Foothold Defense (14:30–16:00)After seizing territory during their initial invasion, the Allies are tasked with holding three control sites at Campbell, Drum, and Hood. However, the Germans will launch a brutal counteroffensive to recapture these locations. The Allies may self-respawn only at halfway between Campbell and Hood. The Germans may self-respawn at Main Bridge, Sundial, and Upper Lot entrance. 100 points will be awarded to the faction whose flag is flying on each of these sites when it is scored at exactly 15:00, 15:30, and 16:00 for a total of 900 points available to be earned during this phase. Therefore, any delay in radioing the flip could prevent your faction from earning points when the next interval is reached. Here's the real-time possession and scoreboard: https://board.multitimer.net/view/?q=shpdp5ptne
GoalThere are a total of 3,300 points available during this entire event. The faction with the most at endex will be declared the winner!
LeadershipSince you care enough about this event to have read this far down, please consider requesting a leadership role. Details linked HERE
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment at this event.
Our Commitment to YouThe event producers will follow through with this operation regardless of the weather. We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops. Your opinions and improvement ideas are valuable to us, so please share them.