If you, your gun, anything you’re holding, or anything worn on your body are struck by a BB, a foam sword, or a stealth hit such as a "knife kill" (shoulder tap), then you’re immediately considered to be hit and out of play.After being hit, you’re expected to loudly call out "Hit, hit, hit!" as you pull out and wave your red rag a couple times before placing it on your head. You want your attacker to know that they hit you so that you’ll no longer be targeted for more hits. Close-range hits don’t require such loud acknowledgements. Stealth-hits are to be acknowledged silently by simply donning the red rag without saying “hit” or anything else.You may not shoot at or attempt to hit anyone else while you’re a hit player. You may not communicate with live players or use radios other than to announce that you’ve been hit, request a medic, get directions, or to reveal how much time you have left before you may be respawned back in. On the other hand, as a hit player, you may speak to other hit players about anything as long as it’s spoken quietly enough to where no live players will overhear the conversation. Any game props that are larger/longer than a basketball must be dropped at your feet when you’re hit, but please keep your own guns and gear with you at all times.
After putting on your red rag, you should decide whether you want to be respawned by a live friend where you sit or to stand & move in order to respawn yourself at a respawn tree.If you choose to be respawned by a live friend, you must remain in place for at least two minutes (120 seconds) before your friend is allowed to respawn you back in. Start your required wristwatch timer. If you are in the line of fire, you may crawl just far enough away to get out of it. Additional hits that you receive as a hit player don’t cause your time to reset.If you choose to stand & move to respawn yourself at a respawn tree, you may do so immediately after getting hit, and you don't need to wait for the two minutes.Waiting is recommended if live friendly players are nearby and can reach you safely. Moving is recommended if enemies have overrun your location or if your live buddies have moved out of the area. After your two minutes are up, you may continue to wait as long as you like for a live friend to get to you.Also, at any time during your two minutes of sit time, you may change your mind to stand & move to a respawn tree. But, once you choose to start moving, you may not be respawned by another player. Instead, you must follow through with respawning yourself at a respawn tree.
If you chose to wait in place, you must remain seated, and you may shout “medic yes” after your two minutes have elapsed to let the people around you know that you’re ready to be respawned back into the game. Any live player may respawn you, but they must come to you first. The respawn is performed by the live player simply pulling the red rag off of the hit player’s head and putting it in the hit player’s hand. If there’s any doubt about whether the hit player’s two minutes have elapsed, their wristwatch timer should be looked at.
If you chose to stand & move, you may get back into the game only by respawning yourself at a respawn tree that is safely far enough away from enemy fire by simply removing your own red rag when you get there. Respawn trees are marked with a band of red & white tape that may only be repositioned by event staff. Their locations are marked with red dots on the map linked HERE with several that can be easily found by walking along the main trails.It is the hit player's responsibility to use respawn trees safely and fairly. You may only use respawn trees that are out of your enemy's known line of sight or at least 200 feet away from them. Do not respawn yourself at a tree that is within 100 feet of a known live enemy even if it's out of their line of sight. It's possible that a live enemy may be hidden near the respawn tree that you've selected to use, and they may eliminate you immediately after you've respawned yourself there. You are not invincible while maintaining contact with a respawn tree. As a hit player, the burden is always on you to find a safer tree. As a moving hit player, don’t go near enemies or their control sites because you don’t want to be accused of cheating by performing reconnaissance. Also, never enter any structures or fortifications as a moving hit player. Likewise, as a live player, don’t follow your hit enemies around the field in an attempt to prevent them from respawning. Players who abuse these rules will be sanctioned by the game runner.
Drag RulesDuring, the first two minutes of sitting, you may also allow yourself to be “dragged” by a live player if they are willing to move you somewhere. You may simulate being dragged by maintaining physical contact with a live player while walking or running together. Don’t pause your timer while being dragged. Whenever the live player stops moving with you, you must get back down into a sitting position. Additional hits that you receive while being dragged don’t cause your time to reset; however, the player who's dragging you is now hit and must go through this rule set from the beginning. This prevents live players from using hit players as mobile meat-shields. One live player may drag multiple hit players as long as all of the hit players maintain physical contact with the live player; however, this is risky to the live player because it creates a much bigger target. After a hit player’s two minutes have elapsed, they may no longer be dragged.There usually isn’t much benefit in dragging a hit player. However, some squads may want to do it in order to keep the hit players near them while they’re moving fast toward a distant objective. Also, some players may want to drag their hit buddies behind cover so that it will be safer to respawn them after their two minutes are up. Thank you for studying all of these important rules!