Come join us for some casual old-school backyard-style airsoft games. Drop in and out as needed. Bring your friends, and have a good time!
Sunday, April 27, 2025
08:00 Parking lot opens09:00 Admission collection begins10:00 Participants gear up; Guns chronographedThose who arrive after 11:00 a.m. must wait for the round to end before being admitted and chronographed.10:30 New-player orientation10:50 Team formation11:00 Games 1 & 213:00 Gameplay pauses for lunch13:45 Mode voting; Team rebalance14:00 Games 3 & 416:00 Gameplay ends; Debriefing
Event TypeObjectives = scoredRole-playing = noneTimeline = multiple rounds of short game modesRules = simpleTrigger time = heavyPhysical exertion = high
Admission per person, paid on site: $20
Required ItemsBarrel cover on each airsoft rifleCash or credit/debit card for admission & extrasFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2023 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event. Only one BB is to be projected with each cycle of the trigger.However, we allow the following exceptions to this rule:
- Squad Automatic Weapon (SAW) replicas that are listed HERE
- Guns that weigh at least 10 pounds and are at least 36 inches in length
- Pump/slide-action or lever-action guns that shoot multi-round bursts
- BB shower shells such as Madbull
- Mini launchers such as Zoxna
- Double-barrel guns such as THIS when fired only in semi-auto
TeamsYour team will be determined on game day and is likely to change with each round to maintain balance:
Pink Team
Provided insignia: pinkRadio channel: 1 (462.5625 MHz)
Yellow Team
Provided insignia: yellowRadio channel: 2 (462.5875 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your team's radio channel. You may not monitor or transmit on the other team's channel. VOX mode, hot mic-ing, and channel jamming are all prohibited. Please familiarize yourself with your radio and program in its channels before arriving at the field.
No TreasonYou must remain loyal to the team that you are currently on and not betray them, because any form of treason will break this game.
No Spawn-campingYou and your team are not allowed to stalk, surround, or fire upon the enemy self-respawn location. Likewise, they're not allowed to camp your self-respawn either.
Game ModesThroughout the day, you'll have the opportunity to vote for the following game modes you'd like to play, and there may be two rounds of certain modes with the teams swapping sides/objectives.
- Asset Escort: The escort team tries to pull a wagon to a location while the opposing team tries to prevent it.
- Attack & Defend: The defending team tries to hold their starting location for 15 minutes without having a self-respawn pole while the attacking team tries to overrun them.
- Capture the Flag: Both teams race to capture one or multiple flags in an area with a maximum of 15 minutes per round.
- Clash of Clans: Small groups of up to four players will scatter around a section of the AO and try to acquire their slain foes into their ranks until they are the only clan remaining.
- Conquest: Each team tries to hold the most control sites for the longest amount of time by raising their flag at each site and using the attached radio to announce the capture.
- High-Value Target: One team tries to escort a person to disable a small number of locations while the opposing team tries to prevent it.
- Plant the Bomb: The attacking team will select one of two locations with the goal of delivering their bomb there, arming it, and keeping it there until it detonates. Meanwhile, the defending team tries to prevent the bomb from being planted and may try to defuse it.
- Zombies: A plague has taken over the area! A few players will be selected to be zombies and sent to various starting locations. The remaining survivors must defend their assigned location from the zombie invasion. Will the survivors last through the round or will the zombies feast on their brains? 🧟
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment at this event.
Our Commitment to YouThe event producers will follow through with this operation regardless of the weather. We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops. Your opinions and improvement ideas are valuable to us, so please share them.