It's a run-and-gun day like no other!  Join us for intense firefights and high-octane gameplay for the kill-hungry solo player or the tactical goon squad that likes to run together.
Saturday, September 7, 2024
Coles Family Farm Airsoft Field is located at:  492 River Road, Dayton, Maine, United States
08:00 Parking lot opens; Participants gear up08:30 Check-in tent opens09:00 Gear inspected; Guns chronographedThose who arrive after 9:30 a.m. may not participate.10:00 New-player orientation10:15 Teams finalized10:20 Game briefing at Main Bridge10:40 Field insertion10:50 Teams strategize at starting locations~11:00 Startex when commanders are ready15:30 Endex; Debriefing at Main Parking Lot
Event TypeObjectives = scoredRole-playing = none/discouragedTimeline = phasedRules = simpleTrigger time = heavyPhysical exertion = heavy
Admission per person, paid on site:  $20
Required ItemsBarrel cover on each airsoft rifleCash or credit/debit card for admission & extrasFull-seal eye protection (ANSI Z87.1) with a strapHard plastic/metal lower face mask for <15 yearsPortable hydration (at least 16 fluid ounces)Red rag (at least 1 square foot)Signed 2023 Waiver unless you already gave oneWristwatch with stopwatch timerDetailed Required Items linked HERE
Field RulesAge minimum = 12 yearsFPS limit = 400fps with .25s (1.86J)Bolt-action limit = 550fps w/ .25s (3.51J) & 100’ MEDFriendly fire counts.Gun hits count.Safety kills are optional.Noise grenades eliminate everyone in the same room.Explosive devices have several restrictions.More Field Rules linked HERE
Semi-Auto OnlyFull-automatic and burst-mode firing are prohibited at this event.  Only one BB is to be projected with each cycle of the trigger.However, we allow the following exceptions to this rule:
Hit & RAPID Respawn Rules
Details linked HERE
TeamsYour team will be determined on game day based on your preferences, your experience level, your friend group, any local airsoft team affiliation that you may have, and our team size goals:
Blue Team
Size goal: 50% of all attendeesProvided insignia: blueRadio channel: 1 (462.5625 MHz)
Pink Team
Size goal: 50% of all attendeesProvided insignia: pinkRadio channel: 2 (462.5875 MHz)
Radio CommunicationIf you have a two-way radio, keep it set on your team's radio channel.  You may not monitor or transmit on the other team's channel.  VOX mode, hot mic-ing, and channel jamming are all prohibited.  Please familiarize yourself with your radio and program in its channels before arriving at the field.
No TreasonYou must remain loyal to your team and not betray them, because any form of treason will break this game.
Phase 1: Cyber Attack (~11:00—12:00)The teams will take turns as attackers and defenders.The attackers will start with an EMP bomb that they are to escort and detonate on their choice of the two enemy data-center target sites.  At the target site, the attackers should set down their bomb, press the button to activate the audible five-minute countdown, and protect it from enemy contact while it counts down to detonation.  If the attacker carrying the bomb is hit, they must drop it immediately, but the defenders may not pick it up.  Instead, they may set up a perimeter around it to prevent the attackers from retaking it.  Once the bomb has been activated on a target site, it may not be moved by either team.The defenders are to prevent the bomb from detonating on either of their target sites.  They may prevent it from getting there or defuse it by pressing the button after the countdown has started.Each round has a time limit of 30 minutes.  The attackers will earn one point if their bomb detonates on a target site.  The defenders will earn one point if they defuse the bomb or prevent it from being activated on a target site through the end of the round time.  If the bomb is activated on a target site within the last five minutes of the round, the time limit of the round will be extended until the bomb is either detonated or defused.For Round 1, Blue Team are the defenders who will start at Campbell and rush to defend their target sites at Main Bridge & West FieldPink Team are the attackers who will start with their bomb at Gravesite.  After Round 1, the game will be paused to allow time for the teams to go to their new starting locations and strategize.For Round 2, Blue Team are the attackers who will start with their bomb at EustisPink Team are the defenders who will start in the middle of the Valley and rush to defend their target sites at Adams & Bragg.
Phase 2: Hardpoint (~12:00—13:00)Blue Team will start at Bigfoot, and Pink Team will start at the respawn tree in the north corner of West Field.  When Round 1 startex is called, both teams should fight over control of Drum which is known as the first hardpoint in the game.  The round will end and be scored exactly 20 minutes after it starts, and the team with the most live players who are physically within the tall walls (4+ feet high) of the hardpoint will earn one point.  A moderator will be present to make this determination, and the next hardpoint location will be immediately chosen at random via the Tiny Decisions app and announced to everyone.  There will be a total of three 20-minute rounds during this phase and no pauses between each round, so the gameplay is continuous.
Phase 3: Zone Control (~13:30—15:30)During each round, there will be three zones over which the teams will be fighting for control.  To capture a zone, you must throw your enemy’s flag on the ground and replace it with your own as shown HERE.  Also, you must immediately use the Baofeng radio that is located there to notify Game Control of the flip.  There’s no limit to the number of times that the flags may be flipped on a zone, but you’re not allowed to steal or hide the flags.The first team to take control of all three zones simultaneously will win the round and earn one point.  If neither team accomplishes this within 60 minutes, the round will end with no points given, and the teams will move on to the starting locations of the next round.For Round 1, Blue Team will start at Pond; Pink Team will start at Main Bridge; and the zones are Bragg, Drum, & Hood.For Round 2, Blue Team will start at Hood; Pink Team will start at North Peak; and the zones are Bragg, Campbell, & Main Bridge.
Area of Operations (AO)
For an interactive map, click HERE.
GoalThe team with the most points at the end of the event will be the winner of CODsoft.  Victory!Everyone with an internet connection may monitor the scoreboard in real time through this URLhttps://board.multitimer.net/view/?q=6vcdvrw3rc
LeadershipSince you care enough about this event to have read this far down, please consider requesting a leadership role.  Details linked HERE
Swap MeetYou are welcome to buy/sell/trade your airsoft equipment at this event.
Our Commitment to YouThe field managers and event producers will follow through with this operation regardless of the weather.  We are fully committed to delivering everything that we advertise and greatly respect the sacrifices that you make in order to attend our ops.  Your opinions and improvement ideas are valuable to us, so please share them.
This event was produced by Dusty.  If you have any questions, please ask!